Game-based learning (GBL) uses complete educational games with embedded objectives, while gamification applies game-like elements such as points, badges, and leaderboards to non-game contexts. Both ...
Gamified and interactive learning platforms are reshaping special education by making lessons more engaging, personalized, and accessible for neurodivergent students. From multisensory movement games ...
This Collection supports and amplifies research related to SDG 4 - Quality Education. Game-based learning is redefining educational practices by integrating game mechanics—such as challenge, feedback, ...