Based upon part three of the Mimesis as Make-Believe serial. In Walton’s make-believe theory of representation, what is prescribed to be imagined by a particular prop is fleshed out in the imagination ...
Roblox game design today is as much about psychology and player behavior as it is about code. From AI-powered NPCs to genre-specific strategies, top creators are blending analytics, behavioral science ...
Is a player's experience interlinked with that player's psychology? This is a vast but barely explored topic that Sensemitter’s analyst Bogdan Baranovskiy explores in this article, providing insights ...
The games industry has been waiting for virtual reality to explode and finally make it to the mainstream for five years. The release of the Oculus Quest last year, plus the recent launch of Half-Life: ...
15 September 2006 - The London Games Festival Fringe is pleased to announce the JumpStart game design masterclass workshop to be held at 01zero-one in Soho on Thursday 5th October from 9.30am until ...
Sam Glassenberg is Founder and CEO of Level Ex, which makes video games to accelerate the adoption of new skills and treatments in medicine. While the hype persists around the healthcare industry's ...
Developing an understanding of what makes mobile games fun — and what makes players tick — is an important arrow in the modern mobile game marketer’s quiver. Back when IDFA reigned supreme, marketers ...
From cozy living rooms to futuristic gaming setups, virtual spaces are becoming as personal and expressive as our real-world homes. By blending real interior design principles with the limitless ...