Dragon Age writer David Gaider has shared his thoughts on the "lackluster" and "soulless" nature of procedurally generated AI dialogue, while also predicting failure for developers who can't forsee ...
David Gaider, a former writer on the Dragon Age franchise, has pulled no punches on the subject of AI-generated storytelling, describing it as “lacklustre” and “soulless.” Speaking on Twitter in ...
It’s not uncommon for games to include as much content as possible in an attempt to keep you hooked for dozens, if not hundreds, of hours. But for most games, that well of content will eventually run ...