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Incorrect root motion magnitude when child animator uses OnAnimatorMove()
I’ve finally narrowed this down after a few days of trying. Here’s the setup on Unity 2019.4.4f1: Parent Object with PlayableDirector Child Object with Animator and OnAnimatorMove script that sets the parent’s transform.position Playable director has one animation track that’s bound to the animator on the child. Dirt simple. Avatar has ...
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